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Age of Sigmar

Introducing… A Crown of Salt and Shadow

Introducing… A Crown of Salt and Shadow

Narrative Skirmishes in the Realm of Death Hello! Eager listeners to the podcast may have heard rumour of the AOS28 event that our community ran in June 2023... It was a lovely time! Fun had by all! However did you know we never put anything less that 90-120% into our silly projects? No? Well, time to pop on your reading glasses and go: "Oh, so that what they were up to, neat." So allow me to fill you in on the content we are thusly pouring: We made ourselves a little skirmish game for 2-4 players. It is a lot…
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Mawtribes on the March

Mawtribes on the March

The first thing you notice is the smell. A foul odour, carried on the wind. The animals notice it first. Birds scatter and the horses struggle in their reins. Then the bite of frost catches in your throat. Your breath leaps out to greet you, hanging in the air to assure you this is no mere trick of the mind. The third is the noise, the crashing of hooves, the cracking of earth, the roar of the ancient hunters. Ogors are monstrous. They want to fight and eat their way through the Mortal Realms in an all-you-can eat-buffet of barbarism.…
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Getting Into: Warcry Warcry! Huh! What is it good for? Absolutely Skirmish.

Getting Into: Warcry Warcry! Huh! What is it good for? Absolutely Skirmish.

Hi, welcome to a feature on getting into Warcry. If you’re looking at this, chances are, you’re at least a bit Warcry curious. I’m going to discuss the game in terms of what it’s good for, how it may fit into your hobby space, and options on how to get started.A note, prices are listed in UK pounds based on Games Workshop pricing and may vary in your region, or be available through another retailer cheaper! The original starter set (Credit: Games Workshop) What is it? Warcry is an alternating activation skirmish game system based in Warhammer Age of Sigmar,…
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New Edition, New Army: Part 2

New Edition, New Army: Part 2

Last time I told you about how I painted up a new Sons of Behemat army for Age of Sigmar 3rd edition. In this article I’m going to cover my experiences so far of running the army on the tabletop, and give some tips for new or aspiring Gargant players. I’ve played around twelve games with my Gargants so far I think, including a one day tournament. They’re exactly what I hoped they would be: a fun army that plays into the strengths of AoS 3, and has straightforward rules which have let me focus on learning the nuances of…
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New Edition New Army: Part 1

New Edition New Army: Part 1

Over the lockdowns in the UK I painted up four Age of Sigmar armies, but when Age of Sigmar 3rd edition was announced for the summer of 2021 I decided that it would be a good idea to paint another new army to learn the new edition with. In this article I’ll talk about why I chose Sons of Behemat for my first AoS 3.0 army, and how I planned, built and painted the army. There will be a follow-up article soon in which I’ll cover playing my first games with the army and what I’ve learned so far. Why…
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Getting started with the Black Library (Part 2)

Getting started with the Black Library (Part 2)

What? Did you finish our last recommendations? Well, we are back for more! This time we take a trip back to Terra (twice!), punch ghosts and have Actual Feelings on the other side of the galactic rift. A Tiny Plastic Person Top Tip: The Black Library is full of text-based treats, but it’s not the only way to enjoy the schlocky delights of the Warhammer world. As a few of our contributors have mentioned, the audiobooks are of particularly good use when painting, running, working or other activities where your eyes are otherwise occupied. If you are one for the…
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I made a Warcry board – A guide to what I learnt not to do – Part 1 – Inspiration

I made a Warcry board – A guide to what I learnt not to do – Part 1 – Inspiration

Before I get started on what I did, I am going to preamble a bit as to why I wanted to make a board for Warcry specifically.  Like many people, I was into the hobby as a teenager, left for a number of years, and returned to it a few years ago on the vague premise that one of my children may also enjoy it - to which the answer is not really - despite my best attempts. The first part however is important.  Heroquest aside, my teenage starting point was Epic. Gigantic battles of armies clashing across floors or…
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Learning to love different game modes: Warhammer Underworlds Arena Mortis

Learning to love different game modes: Warhammer Underworlds Arena Mortis

Like many Warhammer Underworlds players, when I bought my copy of the multiplayer Arena Mortis Underworlds expansion in late 2020, it was because I wanted the new cards and board to use in organised play. I dumped the Arena Mortis variant rules and tokens in a box in the loft, fully expecting I’d never use them.   However, a few months ago one of my regular gaming group suggested that we give Arena Mortis a try, and it ended up being so much fun that we’ve returned to it several times since.  Arena Mortis is a multiplayer expansion for Underworlds…
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Why I love: duardin

Why I love: duardin

Dwarves are a stalwart of many fantasy universes, and Age of Sigmar is no exception. Dwarves in the Age of Sigmar universe are known as duardin, and there are three main types of duardin in Age of Sigmar: the Fyreslayers, the Kharadron Overlords, and the Dispossessed (which these days are part of the Cities of Sigmar faction). I have an army of each of these, so I thought I’d say a bit about why I like them so much, and what makes duardin better than those pesky elves (or ‘aelves’ in Age of Sigmar) who tend to steal the limelight.…
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The Jank Tank: Campaign for Nuclear Dismemberment

The Jank Tank: Campaign for Nuclear Dismemberment

Welcome to the Jank Tank, where we take deep dives on unusual, techy or just plain janky armies in Warhammer Age of Sigmar. This time we’ll be looking at the fastest Flesh-Eater Courts (FEC) army in all the realms, and asking Chris Welfare from the Mortally Wounded podcast for his insights into the army. We’ll look at the component parts of the army, what it’s trying to achieve, how it goes about it, and how to get the most from it in play. What’s the idea? The recent advent of a number of mobile and effective shooting & magic armies…
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